Rules occurring at given times
When play begins
(consider the scene changing rules)
(let current node be the chat node after no quip chosen; ...) [E1]
(say "You suspect your wife Susanna of adultery. So you have convinced everyone that you are gone on a trip to Toulouse, and you have hidden yourself in the big trunk in your marital bedroom. Let's wait and see what happens."; ...)
Every turn
(if the player is in the trunk for exactly eight turns begin; ...)
(if the player is in the trunk for exactly 14 turns begin; ...)
(if the player is in the trunk for exactly 15 turns begin; ...)
When play ends
Rules taking place when scenes begin and end can be found in the Scenes index.
Rules governing actions
Before
opening the trunk
pieing something
peeking
photographing
Reaching inside
can't reach inside rooms rule
can't reach inside closed containers rule
outcome allow access - a success
outcome deny access - a failure
Reaching outside
can't reach outside closed containers rule
outcome allow access - a success
outcome deny access - a failure
Visibility
can't act in the dark rule
outcome there is sufficient light - a failure
outcome there is insufficient light - a success
Instead of
attacking the count when the player has the axe
attacking cherubino when the player has the axe
attacking susanna when the player has the axe
going up when the player is in the trunk
attacking something when the player has the pie
throwing the pie at something
putting the pie on something
examining the keyhole
eating the pie
pieing cherubino
pieing the count
pieing susanna
photographing the count
photographing cherubino
photographing susanna
opening the trunk
examining the mystery man
giving text for no quip chosen [E1]
examining the player
giving text for sc_inv_1
finding responses to sc_inv_1
giving link to sc_inv_2
giving text for sc_inv_2
giving link to sc_inv_3
giving text for sc_inv_3
finding responses to sc_inv_3
giving link to sc_inv_4
giving text for sc_inv_4
giving link to sc_inv_5
giving text for sc_inv_5
finding responses to sc_inv_5
giving link to sc_inv_6
giving text for sc_inv_6
giving link to sc_inv_7
giving text for sc_inv_7
giving link to sc_inv_8
giving text for sc_inv_8
giving text for sc_peek_1
finding responses to sc_peek_1
giving link to sc_peek_2
giving text for sc_peek_2
giving link to sc_peek_3
giving text for sc_peek_3
finding responses to sc_peek_3
giving link to sc_peek_4
giving text for sc_peek_4
giving link to sc_peek_5
giving text for sc_peek_5
finding responses to sc_peek_5
giving link to sc_peek_6
giving text for sc_peek_6
giving link to sc_peek_7
giving text for sc_peek_7
photographing the player
dropping something
pieing something
taking inventory for the first time
exiting when the player is in the trunk
jumping when the player is in the trunk
peeking
default outcome is failure
After
default outcome is success
Does the player mean
taking something which is carried by the player very unlikely to mean taking what's already carried rule
outcome it is very likely - a success
outcome it is likely - a success
outcome it is possible - a success
outcome it is unlikely - a success
outcome it is very unlikely - a success
Persuasion
outcome persuasion succeeds - a success
outcome persuasion fails - a failure
Unsuccessful attempt by
default outcome is success
Rules for checking, carrying out and reporting on actions can be found in the Actions index. Summary of action rules
Before, for and after activities
Printing the name
before a thing (called the item being printed) make named things mentioned rule
for standard name printing rule
default outcome is success
Listing contents
for standard contents listing rule
default outcome is success
Grouping together
Constructing the status line
Listing nondescript items
Deciding the scope
Supplying a missing noun
for while an actor smelling ambient odour rule
for while an actor listening ambient sound rule
for while an actor going block vaguely going rule
default outcome is success
Supplying a missing second noun
Reading a command
Deciding whether all includes
Printing the player's obituary
for print obituary headline rule
for print final score rule
for display final status line rule
default outcome is success
Amusing a victorious player
Printing the banner text
after (say "This work is licensed under the GNU Public License, version 3. [line break]Please type ABOUT for important information.")
Printing the plural name
Deciding the concealed possessions
Printing a refusal to act in the dark
Printing the announcement of darkness
Printing the name of a dark room
Printing the description of a dark room
Printing room description details
Printing a parser error
Implicitly taking
Starting the virtual machine
Clarifying the parser's choice
Asking which do you mean
Writing a paragraph about
What are activities? How to make new activities
Procedural rules
Two internally-used rulebooks
Action-processing rules
before rules
basic accessibility rule
carrying requirements rule
instead rules
non-player character action rule
action-specific rules
(rule succeeds)
Turn sequence rules
(consider the scene changing rules)
(consider the every turn rules)
reset parser disambiguation rule
timed events rule
advance time rule
update chronological records rule
(consider the scene changing rules)
adjust light rule
note object acquisitions rule