Rules occurring at given times
When play begins 
(consider the scene changing rules)
(let current node be the chat node after no quip chosen; ...) [E1]
(say "You suspect your wife Susanna of adultery. So you have convinced everyone that you are gone on a trip to Toulouse, and you have hidden yourself in the big trunk in your marital bedroom. Let's wait and see what happens."; ...) 
Every turn 
(if the player is in the trunk for exactly eight turns begin; ...) 
(if the player is in the trunk for exactly 14 turns begin; ...) 
(if the player is in the trunk for exactly 15 turns begin; ...) 
When play ends 
Rules taking place when scenes begin and end can be found in the Scenes index.
Rules governing actions
Before 
opening the trunk 
pieing something 
peeking 
photographing 
Reaching inside 
can't reach inside rooms rule
can't reach inside closed containers rule
outcome allow access - a success
outcome deny access - a failure
Reaching outside 
can't reach outside closed containers rule
outcome allow access - a success
outcome deny access - a failure
Visibility 
can't act in the dark rule
outcome there is sufficient light - a failure
outcome there is insufficient light - a success
Instead of 
attacking the count when the player has the axe 
attacking cherubino when the player has the axe 
attacking susanna when the player has the axe 
going up when the player is in the trunk 
attacking something when the player has the pie 
throwing the pie at something 
putting the pie on something 
examining the keyhole 
eating the pie 
pieing cherubino 
pieing the count 
pieing susanna 
photographing the count 
photographing cherubino 
photographing susanna 
opening the trunk 
examining the mystery man 
giving text for no quip chosen [E1]
examining the player 
giving text for sc_inv_1 
finding responses to sc_inv_1 
giving link to sc_inv_2 
giving text for sc_inv_2 
giving link to sc_inv_3 
giving text for sc_inv_3 
finding responses to sc_inv_3 
giving link to sc_inv_4 
giving text for sc_inv_4 
giving link to sc_inv_5 
giving text for sc_inv_5 
finding responses to sc_inv_5 
giving link to sc_inv_6 
giving text for sc_inv_6 
giving link to sc_inv_7 
giving text for sc_inv_7 
giving link to sc_inv_8 
giving text for sc_inv_8 
giving text for sc_peek_1 
finding responses to sc_peek_1 
giving link to sc_peek_2 
giving text for sc_peek_2 
giving link to sc_peek_3 
giving text for sc_peek_3 
finding responses to sc_peek_3 
giving link to sc_peek_4 
giving text for sc_peek_4 
giving link to sc_peek_5 
giving text for sc_peek_5 
finding responses to sc_peek_5 
giving link to sc_peek_6 
giving text for sc_peek_6 
giving link to sc_peek_7 
giving text for sc_peek_7 
photographing the player 
dropping something 
pieing something 
taking inventory for the first time 
exiting when the player is in the trunk 
jumping when the player is in the trunk 
peeking 
default outcome is failure
After 
default outcome is success
Does the player mean 
taking something which is carried by the player very unlikely to mean taking what's already carried rule
outcome it is very likely - a success
outcome it is likely - a success
outcome it is possible - a success
outcome it is unlikely - a success
outcome it is very unlikely - a success
Persuasion 
outcome persuasion succeeds - a success
outcome persuasion fails - a failure
Unsuccessful attempt by 
default outcome is success
Rules for checking, carrying out and reporting on actions can be found in the Actions index. Summary of action rules 
Before, for and after activities
Printing the name 
before a thing (called the item being printed) make named things mentioned rule
for standard name printing rule
default outcome is success
Listing contents 
for standard contents listing rule
default outcome is success
Grouping together 
Constructing the status line 
Listing nondescript items 
Deciding the scope 
Supplying a missing noun 
for while an actor smelling ambient odour rule
for while an actor listening ambient sound rule
for while an actor going block vaguely going rule
default outcome is success
Supplying a missing second noun 
Reading a command 
Deciding whether all includes 
Printing the player's obituary 
for print obituary headline rule
for print final score rule
for display final status line rule
default outcome is success
Amusing a victorious player 
Printing the banner text 
after (say "This work is licensed under the GNU Public License, version 3. [line break]Please type ABOUT for important information.") 
Printing the plural name 
Deciding the concealed possessions 
Printing a refusal to act in the dark 
Printing the announcement of darkness 
Printing the name of a dark room 
Printing the description of a dark room 
Printing room description details 
Printing a parser error 
Implicitly taking 
Starting the virtual machine 
Clarifying the parser's choice 
Asking which do you mean 
Writing a paragraph about 
What are activities?
How to make new activities 
Procedural rules
Two internally-used rulebooks
Action-processing rules 
before rules
basic accessibility rule
carrying requirements rule
instead rules
non-player character action rule
action-specific rules
(rule succeeds)
Turn sequence rules 
(consider the scene changing rules)
(consider the every turn rules)
reset parser disambiguation rule
timed events rule
advance time rule
update chronological records rule
(consider the scene changing rules)
adjust light rule
note object acquisitions rule